*I'm using a development build of my game to do this.*
DifficultyManager Script:
https://pastebin.com/mkUmvdH9
MenuHandler Script:
https://pastebin.com/KM7aLawt
Hierarchy:
![alt text][1]
I want to know why my `currentDifficultyText` isn't updating when the game loads. When the game initially loads, it checks in `PlayerPrefs`to see if there is a difficulty string saved and if there is, set the `currentDifficulty` to the difficulty saved by the `PlayerPrefs`. If there isn't a difficulty saved, then it sets a default difficulty of normal and then that should update the text...
[1]: /storage/temp/133480-my-mainmenu-hierarchy.jpg
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