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PlayerPrefs and Text not working but no errors are given.

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Hi, The following scripts are meant to display the amount of WipeOuts left in the game according to how many the player has already used, however it is not working. Unfortunately, I am getting no errors and can't see what the problem is. Many thanks for any help I get as i am kind of a noob to Unity and this is my first game. Many thanks, Josh :) **Text Display Script:** using UnityEngine; using UnityEngine.UI; public class NumOfWipeOutsCounter : MonoBehaviour { public int WipeOuts = 0; public Text NumOfWipeOutsTextCounter; void Start () { //PlayerPrefs.SetInt("WipeOutsMaster", WipeOuts); Debug.Log("TestStart"); } // Update is called once per frame void Update () { //PlayerPrefs.SetInt("WipeOutsBase", WipeOuts); //int WipeOutsInternal = PlayerPrefs.GetInt("WipeOuts"); //NumOfWipeOutsTextCounter.text = "Wipe Outs :" + WipeOuts.ToString(); int WipeOutsMasterInternal = PlayerPrefs.GetInt("WipeOutsMaster"); NumOfWipeOutsTextCounter.text = "Wipe Outs :" + WipeOutsMasterInternal.ToString(); Debug.Log("WipeOutMasterInternal :" + WipeOutsMasterInternal); Debug.Log("TestUpdate"); } } **Main Wipe Out Controller Script:** using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; public class WipeOut : MonoBehaviour { //NumOfWipeOutsCounter WipeOutCounterInternal; //public GameObject WipeOutCounterInternal; public GameObject WipeOutPrefab; //public GameObject WipeOutCounter; //public GameObject numOfWipeOutsCounterInternal; public GameObject Balloons; public GameObject WipeOutCounter; GameObject wipeOutCounter; //WipeOutCounter wipeOutCounter; bool allowWipeOut = false; NumOfWipeOutsCounter numOfWipeOutsCounter; float destroyTimer = 0.25f; // Start is called before the first frame update void Start() { WipeOutCounter = GameObject.Find("WipeOutCounter"); //numOfWipeOutsCounter = WipeOutCounterInternal.GetComponent(); numOfWipeOutsCounter = WipeOutCounter.GetComponent(); GameObject WipeOutPrefab = GameObject.Find("Pixel Art Character 1 Export"); Debug.Log("WipeOutScriptStarted"); } // Update is called once per frame void Update() { int WipeOutMasterInternal = PlayerPrefs.GetInt("WipeOutsMaster"); int TestWipeOuts = PlayerPrefs.GetInt("WipeOutsBase"); if (/*numOfWipeOutsCounter.WipeOuts*/WipeOutMasterInternal >= 1) { allowWipeOut = true; Debug.Log("WipeOutStage1"); } if (allowWipeOut = true && Input.GetKeyDown("space")) { Instantiate(WipeOutPrefab); //numOfWipeOutsCounter.WipeOuts--; WipeOutMasterInternal--; Destroy(GameObject.Find("Balloons(Clone)")); Destroy(GameObject.Find("PixelArt Character 1 Export(Clone)"), destroyTimer); Debug.Log("WipeOutStage2"); } if (/*numOfWipeOutsCounter.WipeOuts*/WipeOutMasterInternal == 0) { allowWipeOut = false; numOfWipeOutsCounter.WipeOuts = 0; Debug.Log("WipeOutStage3"); } } } **Wipe Out Purchase Script :** using System.Collections; using System.Collections.Generic; using UnityEngine; public class GoldPurchaseScript : MonoBehaviour { //THIS IS THE WIPE OUT PURCHASE SCRIPT - NOT THE GOLD PURCHASE SCRIPT // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } public void ButtonClick () { Debug.Log("Button Clicked"); //int NumOfWipeOuts = PlayerPrefs.GetInt("WipeOutsBase"); //PlayerPrefs.SetInt("WipeOuts", NumOfWipeOuts + 20); int BuyWipeOutsCounterInternal = PlayerPrefs.GetInt("WipeOutsMaster"); //PlayerPrefs.SetInt("WipeOutsMaster", PlayerPrefs.GetInt("WipeOutsMaster") + 20); PlayerPrefs.SetInt("WipeOutsMaster", BuyWipeOutsCounterInternal + 20); } } Again thanks, Josh :)

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