I'm creating an App that downloads new levels as AssetBundles.
Currently, when a level is downloaded, it gets the AssetBundle from a server and downloads and caches it so that next time, the level is stored and ready to go.
When I update the App on the stores, I want to make sure the User retains all the levels they downloaded without them having to re-download them again.
I was thinking along the lines of PlayerPrefs, but not sure how this works if the App is updated.
Can anyone point me in the right direction?
Thanks
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