Is there anyway to code such a thing? I don't want to do an inefficient way of something like:
if(!PlayerPrefs.GetString("Transition Slide") && !PlayerPrefs.GetString("Armor") && !PlayerPrefs.GetString("Item") && !PlayerPrefs.GetString("Weapon") && !PlayerPrefs.GetInt("Health") && !PlayerPrefs.GetInt("Money")){
..as this is just way too much and there has to be something better.
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