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How to save the problem of this non static fields

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I am trying to save the scene using this script but I had 3 errors when I called the methods from different scripts I fixed two of them by making them static but don't know how to fix the 3 one at line 30. script: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class PlayerData : MonoBehaviour { void Awake() { DontDestroyOnLoad(gameObject); } public static void SaveScene() { int activeScene = SceneManager.GetActiveScene().buildIndex; PlayerPrefs.SetInt("ActiveScene", activeScene); } public static void LoadScene() { int activeScene = PlayerPrefs.GetInt("ActiveScene"); //SceneManager.LoadScene(activeScene); //Note: In most cases, to avoid pauses or performance hiccups while loading, //you should use the asynchronous version of the LoadScene() command which is: LoadSceneAsync() //Loads the Scene asynchronously in the background StartCoroutine(LoadNewScene(activeScene)); } IEnumerator LoadNewScene(int sceneBuildIndex) { AsyncOperation asyncOperation = SceneManager.LoadSceneAsync(sceneBuildIndex); asyncOperation.allowSceneActivation = false; while (asyncOperation.progress < 0.9f) { yield return null; } asyncOperation.allowSceneActivation = true; } } The script from which I am calling the methods: sing System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Saver : MonoBehaviour { private PlayerData playerData; void Awake () { playerData = GameObject.FindGameObjectWithTag("SceneHandler").GetComponent(); } void Update() { PlayerData.SaveScene(); PlayerData.LoadScene(); } }

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