Is there any way to check the current size of PlayerPrefs from the webplayer?
I'm currently working on a web based game. The idea is to store some data locally to avoid frequent calls to the server. I can see some situations where multiple users on the same computer can overload the capacity of PlayerPrefs.
I realise I could just catch the error when it occurs, but I would prefer to know what space is available before the limit is reached.
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