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How do you save GameObject[]?

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Hello, essentially what I'm trying to do is to save a GameObject[] array and all GameObject element positions in that array (NOTE- I DO NOT MEAN TRANSFORM POSITION). However, GameObject[] cannot be saved into PlayerPrefs or PlayerPrefsX. Neither can they be serialized. The most important aspect of this is saving the the GameObjects element position in my GameObject[] array, since they shift around during gameplay. Any solutions?

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