Quantcast
Channel: Questions in topic: "playerprefs"
Viewing all articles
Browse latest Browse all 1333

PlayerPrefs.DeleteAll() changes resolution setting? Looks like a unity bug

$
0
0
Hello everyone! I am testing my game, and added PlayerPrefs.DeleteAll() in the Awake function, just to remove all saved data, for testing purposes.. For example I will test if levels are getting unlocked if previous level is completed and so on.. As I open the build, I see resolution blurry, in every scene I didn't get the resolution I had. Resolution I mean GUITexture (fullscreen background Image) and every other GUITexture I am using. I tried to build it again and again, and still I am getting this blurry resolution. As I concluded, PlayerPrefs had saved the resolution settings or import settings of textures, and with PlayerPrefs.DeleteAll(), they are gone/deleted.. But it has nothing to do with that, it is strage and as I concluded it is a unity bug. Has someone experienced this before?

Viewing all articles
Browse latest Browse all 1333

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>