Hello everyone!
I am testing my game, and added PlayerPrefs.DeleteAll() in the Awake function, just to remove all saved data, for testing purposes..
For example I will test if levels are getting unlocked if previous level is completed and so on..
As I open the build, I see resolution blurry, in every scene I didn't get the resolution I had.
Resolution I mean GUITexture (fullscreen background Image) and every other GUITexture I am using.
I tried to build it again and again, and still I am getting this blurry resolution.
As I concluded, PlayerPrefs had saved the resolution settings or import settings of textures, and with PlayerPrefs.DeleteAll(), they are gone/deleted..
But it has nothing to do with that, it is strage and as I concluded it is a unity bug.
Has someone experienced this before?
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