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PlayerPrefs Player And Enemy Spawn

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Hello Everyone I made some scripts: **Save Button:** var Saver : Saver; function OnGUI() { if(GUI.Button(Rect(Screen.width / 2 - 50, Screen.height / 2 + 65, 100, 70), "Save")) { Saver.Save(); } } **The EnemyPositions:** #pragma strict static var PlayerX : float; static var PlayerY : float; static var PlayerZ : float; static var EnemyX : float; static var EnemyY : float; static var EnemyZ : float; var enemeeeeyX : Vector3; var player2 : GameObject; var enemy2 : GameObject; static var player : GameObject; static var enemy : GameObject; var PlayerPosition : Transform; var EnemyPosition : Transform; function Update () { enemeeeeyX = EnemyPosition.transform.position; player = player2; enemy = enemy2; EnemyX = EnemyPosition.transform.position.x; EnemyY = EnemyPosition.transform.position.y; EnemyZ = EnemyPosition.transform.position.z; PlayerX = PlayerPosition.transform.position.x; PlayerY = PlayerPosition.transform.position.y; PlayerZ = PlayerPosition.transform.position.z; savePosition(); } **The Actual Saver Script:** #pragma strict function OnTriggerEnter () { Save(); } function Save() { PlayerPrefs.SetFloat("Health", playerHealth.Health); PlayerPrefs.SetFloat("Energy", Flashlight.energy); PlayerPrefs.SetFloat("EnemyX", Loader.EnemyX); PlayerPrefs.SetFloat("EnemyY", Loader.EnemyY); PlayerPrefs.SetFloat("EnemyZ", Loader.EnemyZ); PlayerPrefs.SetFloat("PlayerX", Loader.PlayerX); PlayerPrefs.SetFloat("PlayerY", Loader.PlayerY); PlayerPrefs.SetFloat("PlayerZ", Loader.PlayerZ); PlayerPrefs.SetInt("Battery", Flashlight.Battery); } **And Then The Spawner:** function OnGUI() { if(GUI.Button(Rect(Screen.width / 2 - 600, Screen.height / 2 + 100, 210, 70), "Load Game") && PlayerPrefs.HasKey("Spawn") && PlayerPrefs.GetString("Spawn") == "true") { level1load(); } if(GUI.Button(Rect(Screen.width / 2 - 600, Screen.height / 2 + 100, 210, 70), "Load Game")) { level1new(); } } function level1new() { Application.LoadLevel(3); playerHealth.Health = 100; Flashlight.Battery = 0; Flashlight.energy = 100; Loader.PlayerX = 41; Loader.PlayerY = 1.5; Loader.PlayerZ = 34; Loader.EnemyX = 26; Loader.EnemyY = 1.5; Loader.EnemyZ = 34; Flashlight.Battery = 0; PlayerPrefs.SetString("Spawn", "true"); } function level1load() { Application.LoadLevel(3); playerHealth.Health = PlayerPrefs.GetFloat("Health"); Loader.PlayerX = PlayerPrefs.GetFloat("PlayerX"); Loader.PlayerY = PlayerPrefs.GetFloat("PlayerY"); Loader.PlayerZ = PlayerPrefs.GetFloat("PlayerZ"); Loader.EnemyX = PlayerPrefs.GetFloat("EnemyX"); Loader.EnemyY = PlayerPrefs.GetFloat("EnemyY"); Loader.EnemyZ = PlayerPrefs.GetFloat("EnemyZ"); Flashlight.Battery = PlayerPrefs.GetInt("Battery"); Flashlight.energy = PlayerPrefs.GetFloat("Energy"); } When I Play a new Game everything works fine but when i hit loadGame then everythings loads except the player and enemy they spawn at the newGamePosition and i dont know why. it should work i think ps: All Buttons work. And the enemeeeeeeeeyX : Vector3 give me the coordinates 0,0,0 so something must be wrong in the EnemyPosition Script but i cant figure it out Please Help me thanks in advance skullbeats1

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