Ok so as you can tell from the title, I don't exactly know much about shaders and how they work, I really only use ones by others and modify the settings.
In my example, I have a setting on a shader called 'Shine' which to my understanding is a Float:
_ShineAmount ("Shine Amount", Float) = 30
In my js code, I have a PlayerPref being a float called 'SparkleAmount' which is tweaked by a slider I have put together.
How would I go about on the shader making it change the 'Shine Amount' value based on PlayerPrefs.GetFloat("SparkleAmount");?
Thanks!
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