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Saving color to PlayerPrefs

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Im trying to save color to PlayerPrefs, but heard that you can easily save color to PlayerPrefsX. Well, the problem I have is that when im trying to use PlayerPrefsX it says that it is unknown identifier. Im using Javascript so can this be a problem here or should I use something else to save the color. EDIT: Here is saving: #pragma strict var rotatingEnemy : GameObject; function Update () { if(Input.GetMouseButtonUp(0)){ var hit : RaycastHit2D = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero); var hitObject = hit.collider; switch(hitObject.name){ case "Background": break; default: PlayerPrefsX.SetColor("enemyColor", hitObject.renderer.material.color); rotatingEnemy.renderer.material.color = hitObject.renderer.material.color; break; } } } Here is loading: function Start () { renderer.material.color = PlayerPrefsX.GetColor("enemyColor"); } Error code: Assets/scripts/Game/EnemyChangeColor.js(4,35): BCE0005: Unknown identifier: 'PlayerPrefsX'. and Assets/scripts/ShopPreviewRotatingEnemyColor.js(16,41): BCE0005: Unknown identifier: 'PlayerPrefsX'.

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