I recently discovered that Unity refuses to save an int larger than 2,147,483,647 in PlayerPrefs. [The reason why this occurs is well-documented][1], but what is a workaround for this problem?
I need to store a number that can become incredibly large - indeed, larger than two billion - in PlayerPrefs. How would I go about doing this?
[1]: http://en.wikipedia.org/wiki/2147483647
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