I'm using `PlayerPrefs.GetFloat` and `PlayerPrefs.SetFloat` to save the player's personal volume preferences.
This works great, until I create a coroutine that contains a basic, nearly copied from the manual `LoadFromCacheOrDownload`.
Loading the game to test, after the bundle loads (automatic and immediately before switching scenes) and upon initially trying to save (using `PlayerPrefs.SetFloat("randomString",0.5f`), I get the error "Invoking error handler due to TypeError: invalid arguments".
It seems to **read** the settings just fine. The sliders are set perfectly when I go into the options. It just throws the error on trying to save.
Is this a bug with WebGL? I haven't been able to find anything else about this problem.
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