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How to Add and Keep Score with PlayerPrefs for the Next Scene?

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Hey everybody, I was hoping somebody could help me out a bit. What I'm trying to do? - Increase Score by 1 when the collision happens - This works - Add that Score to PlayerPrefs and Show it at the Beginning of the New Scene - This Works - Add +1 to currentGameScore when the collision happens - **Not sure how to do this part** - Add the new scenes currentGameScore to the previous scenes currentGameScore **Not sure how to do this part** - Start the Next Scene with the total of all currentGameScores **Not sure how to do this part** So basically, if I got 4 points on the first level, I then start the second level with 4 points. I then get 3 points on the second level which gives me a total of 7 points. I then start the third level with 7 points and get 2 points. I start level 4 with 9 points. Etc, etc. My code so far: function Awake(){ guiScore.text="SCORE " + PlayerPrefs.GetInt("currentGameScore"); } function OnCollisionEnter(theCollision:Collision){ if (theCollision.gameObject.tag=="myTag"){ currentGameScore+=1; PlayerPrefs.SetInt("currentGameScore",currentGameScore); PlayerPrefs.Save(); } I think I need another variable, but not sure how to go about using it. I'm sure this is pretty basic, but I'm stumped. Any help is really appreciated. Thanks in advance!

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