Hello, I am developing a game for IOS and Android using Unity 4.6 and I am wondering about the best way to go about saving my user's data. Right now, I use PlayerPrefs to keep values like character levels, experience, gold currency, unlocks, etc. between play sessions. The problem with this is that if a user deletes the app, they also delete all of this locally saved data.
I need a way to read and save these PlayerPrefs to an external source like a server or a cloud service so they can be read and assigned on startup/login. Unfortunately, I have no database or networking experience, so I was wondering what tools/plugins I should learn and use to accomplish this.
I could even settle for a way to keep the PlayerPrefs saved locally after deleting the app for now so they would be persistent between installs.
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