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How do I save my Highest time using playerprefs?

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Hi, I'm currently working on a endless runner game and im struggling with my high score. I have a timer script that works just fine, but I want to able to save the highest score using playerprefs. Does anyone have a clue on how I can do this? Here's my current timer script: using UnityEngine; using System.Collections; using UnityEngine.UI; public class Timer : MonoBehaviour { public Text timer; public float highscore = 0; public float seconds = 00; public float miliseconds = 00; static public float minutes = 00; public Canvas canvas; void FixedUpdate(){ if (miliseconds >= 60) { seconds++; miliseconds = 00; } if (seconds >=60) { minutes++; seconds = 00; } if (GameOver.gameover == false) { miliseconds += Time.deltaTime * 60; } timer.text = minutes.ToString ("00") + ":" + seconds.ToString ("00") + ":" + miliseconds.ToString ("00"); } }

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