Quantcast
Channel: Questions in topic: "playerprefs"
Viewing all articles
Browse latest Browse all 1333

Toggle OnValueChanged ignore on start

$
0
0
So I have an UI.Toggle on my video settings menu that toggles a SSAO-bool and therefore enables/disables the SSAO script. I dropped the ToggleSSAO() method on OnValueChanged-field, so it gets called, when its bool "isOn" has changed. public void ToggleSSAO(){ ssao = !ssao; GetComponent().enabled = ssao; BoolPrefs.SetBool("SSAO", ssao); } I have used Eric's [BoolPrefs][1] script that is simulating bool values to save them as ints in the PlayerPrefs class. Anyways, at start of the game, the saved ssao-bool should initialize the ssao bool itself and the isOn bool on the UI.Toggle. void Awake() { ssao = BoolPrefs.GetBool("SSAO", true); GameObject.Find("Toggle_SSAO").GetComponent().isOn = ssao; } The problem is that OnValueChanged() therefore gets called at the beginning of the game because of this initialization and switches the ssao-bool again, so the isOn bool is inverted. How can I resolve this? [1]: http://wiki.unity3d.com/index.php/BoolPrefs

Viewing all articles
Browse latest Browse all 1333

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>