According to the [script reference][1], "There is one preference file per Web player URL and the file size is limited to 1 megabyte." I understood this to mean that there was one file on the server. I think it should actually say "There is one preference file per Web player URL **on each client** and the file size is limited to 1 megabyte." I think I just wasted a whole bunch of time on something I can't use. The playerprefs are doing exactly what I want them to, but use a different dataset on every machine that accesses the page. That is completely useless for my project.
Is there a way to save playerprefs on the server, so that I can have a usable login and high score system that is the same for all users? If not, how can I accomplish that without learning three new languages to use a real SQL database? I can get things to work in C#, but I don't know or have time to learn all the SQL, Java, and/or PHP it appears I would need.
[1]: http://docs.unity3d.com/Documentation/ScriptReference/PlayerPrefs.html
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