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Creating ai players

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Hi, I have been working in unity for nearly a month now and I love it but I feel like I have just hit a major snag, ok my problem is I need to have about ai 500+ players for my boxing management sim. These players have to persist I guess as their stats would need to improve etc over time. I have created the code that generates the player names and the starting stats. What I have now discovered is that this might not be efficient enough to run. Can Unity handle a game where over 500 objects persist in different scenes etc. Could player prefs work for all the ai players or is it just aimed at storing data for just the player? As this game is going to be very stat driven is Unity the right fit for this or am I being a bit ambitious. Does anybody know of any management sims that are made in unity for me to get some idea of what it can do please?

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