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PlayerPrefs.GetInt returning 0?

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Hi All, I have a script which toggles sound on/off based on playerprefs. For some reason when game is started I always get 0 value for the sound setting in SoundInit method. Cant figure out why? Is it because Im calling it on Start method? using UnityEngine; using System.Collections; using UnityEngine.Analytics; public class SoundManager : MonoBehaviour { public GameObject SoundOnBtn, SoundOffBtn; // Use this for initialization void Start () { SoundInit (); } public void SoundInit() { int settingSound = PlayerPrefs.GetInt ("soundsetting"); Debug.Log ("settingSound " +settingSound); if (settingSound == 0) { //Music is ON SoundOnBtn.SetActive (true); SoundOffBtn.SetActive (false); AudioListener.volume = 1f; } else { //Music is OFF SoundOnBtn.SetActive (false); SoundOffBtn.SetActive (true); AudioListener.volume = 0f; } } public void SoundToggle() { int settingSound = PlayerPrefs.GetInt ("soundsetting"); if (settingSound == 0) { //Music is ON Debug.Log ("settingSound set to 1"); PlayerPrefs.SetInt ("soundsetting",1); SoundOnBtn.SetActive (false); SoundOffBtn.SetActive (true); AudioListener.volume = 0f; Analytics.CustomEvent("SoundOFF"); Debug.Log (PlayerPrefs.GetInt ("soundsetting")); } else { //Music is OFF PlayerPrefs.SetInt ("soundsetting",0); SoundOnBtn.SetActive (true); SoundOffBtn.SetActive (false); Debug.Log ("settingSound set to 0"); AudioListener.volume = 1f; Analytics.CustomEvent("SoundON"); } PlayerPrefs.Save (); } }

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