so in my game I basically have a shop that I want to use in order to fake/spoof microtranactions.
In order to this, I have a button that I would like to use to increment the players currency by a specified value, in this case 50 but at the moment my script is just resetting the value to nothing.
Any ideas on how to do this?
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class IAP : MonoBehaviour
{
public Text currencyText;
public int currencyToAdd;
private void Start()
{
currencyText.text = "Currency: " + GameManager.Instance.currency.ToString();
currencyToAdd = 0;
}
public void _50Currency()
{
currencyToAdd = 50;
currencyText.text = "Currency: " + GameManager.Instance.currency.ToString() + currencyToAdd;
}
}
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