public Text scoretex;
public Text scoretex2;
//public Text scoretex3;
private int score;
public InputField username;
// Use this for initialization
//private Text[] text1 = new Text[4];
public Text text2;
public GameObject end1;
public GameObject end2;
public GameObject end3;
public Text[] names;
public GameObject end4;
public GameObject score2;
public int num = 0;
public Text text3;
public Text text4;
public Text text5;
void Start(){
text2.text= PlayerPrefs.GetInt ("num").ToString() + " " + PlayerPrefs.GetString ("username") + " " + PlayerPrefs.GetInt ("score").ToString();
}
void Update ()
{
if (num == 0) {
text2.enabled = false;
text3.enabled = false;
text4.enabled = false;
text5.enabled = false;
}
if (num == 1) {
text2.enabled= true;
text2.text = PlayerPrefs.GetInt ("num") + " " + PlayerPrefs.GetString ("username") + " " + PlayerPrefs.GetInt ("score");
}
if (num == 2) {
text3.enabled = true;
text3.text = PlayerPrefs.GetInt ("num") + " " + PlayerPrefs.GetString ("username") + " " + PlayerPrefs.GetInt ("score");
}
if (num == 3) {
text4.enabled = true;
text4.text = PlayerPrefs.GetInt ("num") + " " + PlayerPrefs.GetString ("username") + " " + PlayerPrefs.GetInt ("score");
}
if (num == 4) {
text5.enabled = true;
text5.text = PlayerPrefs.GetInt ("num") + " " + PlayerPrefs.GetString ("username") + " " + PlayerPrefs.GetInt ("score");
}
}
// Update is called once per frame
public void Score1 () {
scoretex.text = "Score: " + score;
scoretex2.text = "Score: " + score;
}
public void AddScore (int newscore2)
{
score += newscore2;
Score1();
}
public void Click1()
{
num++;
if (username != null&& num==1) {
text2.text = num.ToString () + " " + username.text + " " + score.ToString ();
PlayerPrefs.SetInt ("score", score);
PlayerPrefs.SetString ("username", username.text);
PlayerPrefs.SetInt ("num", num);
end1.SetActive (false);
end2.SetActive (false);
end3.SetActive (false);
end4.SetActive (true);
}
if (username != null&& num==2) {
text3.text = num.ToString () + " " + username.text + " " + score.ToString ();
num++;
PlayerPrefs.SetInt ("score", score);
PlayerPrefs.SetString ("username", username.text);
PlayerPrefs.SetInt ("num", num);
end1.SetActive (false);
end2.SetActive (false);
end3.SetActive (false);
end4.SetActive (true);
}
if (username != null&& num==3) {
text4.text = num.ToString () + " " + username.text + " " + score.ToString ();
num++;
PlayerPrefs.SetInt ("score", score);
PlayerPrefs.SetString ("username", username.text);
PlayerPrefs.SetInt ("num", num);
end1.SetActive (false);
end2.SetActive (false);
end3.SetActive (false);
end4.SetActive (true);
}
if (username != null&& num==4) {
text5.text = num.ToString () + " " + username.text + " " + score.ToString ();
num++;
PlayerPrefs.SetInt ("score", score);
PlayerPrefs.SetString ("username", username.text);
PlayerPrefs.SetInt ("num", num);
end1.SetActive (false);
end2.SetActive (false);
end3.SetActive (false);
end4.SetActive (true);
}
else
end1.SetActive (false);
end2.SetActive (false);
end3.SetActive (false);
end4.SetActive (true);
return;
}
public void Click2()
{
score2.SetActive (true);
if (num == 1) {
text2.enabled= true;
}
if (num == 2) {
text3.enabled= true;
}
if (num == 3) {
text4.enabled= true;
}
if (num == 4) {
text5.enabled = true;
}
}
public void ClickClose()
{
score2.SetActive (false);
}
}
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