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Textbox code not working

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So my code here is used for switching between groups of text. It has worked before but now it decides not to and I can't figure out why I even reset all the values please help. I also have checked that the text will fit in the text boxes. public class TextBoxScript : MonoBehaviour { public Text text; private bool hasTextChanged; public bool TextStop; private GameObject Textbox; private Image TextBoxImage; public string Text1; public string Text2; public string Text3; public TextboxCollision TC; public float timetowait; public float TextboxNo; public float PlayerprefsValue; void Awake() { } void Start() { text.text = ""; TextboxNo = 0; } //this is activated from another script which works or the text box won't even appear public void FirstText() { text.text = Text1; TextboxNo = 2; } void Update () { //easy value checking PlayerprefsValue = PlayerPrefs.GetFloat ("TextBoxNo"); //this takes care of progressing the groups of text. if (PlayerPrefs.GetFloat ("TextBoxNo") == 0) { if (Input.GetKey (KeyCode.G) && TextboxNo == 2) { text.text = Text2; TextboxNo = 3; StartCoroutine (TextHolder ()); } if (Input.GetKey (KeyCode.G) && TextboxNo == 3 && TextStop == true) { text.text = Text3; TextStop = false; StartCoroutine (TextHolder ()); TextboxNo = 4; } if (Input.GetKey (KeyCode.G) && TextboxNo == 4 && TextStop == true) { TC.ExitTextBox (); text.text = ""; } } } //this stops the text from progressing too quickly IEnumerator TextHolder () { yield return new WaitForSeconds (timetowait); TextStop = true; } } Heres the code that has the player collide to activate FirstText void OnCollisionEnter2D(Collision2D other) { if (PlayerPrefs.GetFloat ("TextBoxNo") == 0) { if (other.gameObject.name == "Player") { BC2D.enabled = true; TextBoxImage.enabled = true; TBS.FirstText (); //activate text and disable player movement and switch the text box image TextBoxText.SetActive (true); TextBoxImage.sprite = TextBoxSprite; PM.enabled = false; TextBoxCollision = true; } } }

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