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How to use PlayerPrefs to activate game objects permanently?

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Hello fam, I am trying to create a simple trophy system within my game. I've managed to use PlayerPrefs to store data such as Integers for recording high scores etc. but I can't seem to figure out how to easily implement PlayerPrefs for activating a trophy game object. Can someone please give me a play by play on how to achieve this? I'm using C#. Thank you so much for anyone reading this.

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