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Channel: Questions in topic: "playerprefs"
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How do I save a custom class of variables to playerprefs?

Hi guys, I have a custom class which I need to save individually across 5 characters and 5 jobs which can be used by any character, anytime. [System.Serializable] public string char; public string job;...

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How can i add PlayerPrefs to my c sharp script?

im currently trying to put a high score, although i want it to be able to been seen in another scene as a gui. Any suggestion? thx my score script : using UnityEngine; using System.Collections; public...

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PlayerPrefs won't save.

Hi, I trying to save scores, but for some reason SetInt will not save unless I put in a literal string and int. private void AddScore() { for (int i = 1; i <= 25; i++) { if...

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Detect if PlayerPrefs string exists

What I want to do is detect if a player preferences string exists. After checking the unity docs, it says that "PlayerPrefs.GetString will return default value if the string does not exist." After...

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How do you save timer with PlayerPrefs?

Hello Everyone, I'm creating a survival game where a timer displays how long the player is currently surviving. The timer is working perfectly however I'm having some difficulties on saving it whenever...

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problem saving to playerprefs?

hey all, im trying to make a high score system and using the follwing script at the end of the game if(OverallTime > PlayerPrefs.GetInt("HighScore")) // { // PlayerPrefs.SetInt("HighScore",...

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Little Issue with Best Score by Playerprefs

Hi everyone i am working on a project and it has a score system. The problem is this function Start () { guiText.text=""+PlayerPrefs.GetInt("High Score"); } If i use this, when i die it shows the...

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[Problem] Use Playerpref.GetInt in other thread

Hi! i'm having a problem using playerpref.getint in other thread created in the game. i have been trying ways of us playpref.getint in other thread for more than 8 hours. i'm doing this: Thread t = new...

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[Problem] Use Playerpref.GetInt in other thread

Hi! i'm having a problem using playerpref.getint in other thread created in the game. i have been trying ways of us playpref.getint in other thread for more than 8 hours. i'm doing this: Thread t = new...

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How can I call a method on application uninstall ??

I need to delete all the playerprefs data on application uninstall. Is there any way so that I can do this? Does some one having any idea?

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Saving highscore problem

Im trying to save the highscore for my game but i can't figure it out! I used mybringbacks tutorial: http://www.youtube.com/watch?v=1ZGDBuJjFbY On how to save highscore. Its a little complicated for...

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save game using player prefs

I have been looking around for a while have not been able to find an answer to my question, so I have decided to ask it my self. Is there a way to use playerpref to across different worlds. So I have a...

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Storing game data for game attributes?

I am creating a turn based card battle game, where the player fights the computer using a deck of cards with a series of unique attributes and values. Think of the likes of Magic the Gathering, Pokémon...

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how do i store highscore locally C# (SIMPLE)

hi guys i know this question has been asked already but i was too much of a noob to implement them. im looking for help storing a highscore(int) locally on a mobile device. - i only need it to store 1...

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Reloading level or re-positioning player and objects?

Hello. What would be the best method to reload a 2d level for best performance. Would it be to use Application.loadlevel(application.LoadedLevel);? or to move the player and all other objects back to...

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how to save a highscore

i am making a android game and i have a int variable that i want to be saved if the game is quit so when you start playing again you still have you're highscoe. this is my code: *#pragma strict static...

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Keeping Highest score - Star Rating System

Hello, I'm trying to create a generic star rating system. What my code currently does is it finds out how many objects the player collected (maximum is 3) and then it displays stars depending on how...

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Android equivalent to NSUserDefaults for modifying PlayerPrefs

In iOS values written into NSUserDaults are accessible from the Unity side via PlayerPrefs. Is there a equivalent for Android?

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Adding In Playerprefs.

Hello community, On my first game I am now trying to add PlayerPrefs so that the player's health and score can be saved until the end of the game. This will eventually lead to a leaderboard but for now...

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Currency System Not Saving!?

Here's the situation and an example of the problem with my currency system (all in C#). I plan for the player to be able to purchase upgrades between levels if they have enough gems. Level 1: Player...

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