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playerprefs, save double?

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I'm trying to save double by playerprefs. not sure what I'm wrong. Help! public double m_gold = 0.0; private double m_goldPerTouch = 1.0; private static string DoubleToString(double target){ return target.ToString ("R"); } private static double StringToDouble(string target){ if (string.IsNullOrEmpty (target)) return 0d; return double.Parse (target); } public static void SetDouble(string key, double value){ PlayerPrefs.SetString (key, DoubleToString (value)); } public static double GetDouble(string key, double defaultValue){ string defaultVal = DoubleToString(defaultValue); return StringToDouble(PlayerPrefs.GetString(key, defaultVal)); } public static double GetDouble(string key){ return GetDouble (key, 0d); } void Awake(){ //PlayerPrefs.DeleteAll (); m_gold = GetDouble ("Gold",m_gold); m_goldPerTouch = GetDouble ("GoldPerTouch",m_goldPerTouch); } private static DataController instance; public static DataController GetInstance(){ if (instance == null) { instance = FindObjectOfType (); if (instance == null) { GameObject container = new GameObject ("DataController"); instance = container.AddComponent (); } } return instance; } public void SetGold(double newGold){ m_gold = newGold; SetDouble ("Gold", m_gold); } public void AddGold(double newGold){ m_gold += newGold; SetGold (m_gold); } public void SubGold(double newGold){ m_gold -= newGold; SetGold (m_gold); } public double GetGold(){ return m_gold; } public double GetGoldPerTouch(){ return m_goldPerTouch; } public void SetGoldPerTouch(double newGoldPerTouch){ m_goldPerTouch = newGoldPerTouch; SetDouble("GoldPerTouch", m_goldPerTouch); } public void AddGoldPerTouch(double newGoldPerTouch){ m_goldPerTouch += newGoldPerTouch; SetGoldPerTouch (m_goldPerTouch); } public void LoadUpgrade(Boosters boosters){ string key = boosters.boosterName; boosters.level = PlayerPrefs.GetInt (key + "U_Level", 1); boosters.gpt = GetDouble("GPC",boosters.gpt); boosters.cost = GetDouble("U_Cost",boosters.cost); } public void SaveUpgrade(Boosters boosters){ string key = boosters.boosterName; PlayerPrefs.SetInt (key + "U_Level", boosters.level); SetDouble("GPC", boosters.gpt); SetDouble("U_Cost", boosters.cost); } }

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