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How to save setactive in array

Hi everyone, In this code every time i push the button its activate next gameobject[] gun. How i can save it in playerprefs. public class TestGun : MonoBehaviour { public GameObject[] gun; private int...

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playerprefs, save double?

I'm trying to save double by playerprefs. not sure what I'm wrong. Help! public double m_gold = 0.0; private double m_goldPerTouch = 1.0; private static string DoubleToString(double target){ return...

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Please help how to save last index and load

Hi everyone can someone smart show me how to save last activated gun or last index got activated in playerprefs i m pretty new in coding and stupid, so please don't tell how to do it, show me :D thanks...

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How to use PlayerPrefs

Hey guys, i started to work on a simple game yesterday, and it's almost done, but i wanted to implement a Shop for the Player to buy things. I already made a system to store how many points the Player...

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Questions about changes to UnityEngine.Random. Random.Seed deprecated

Previously, I've been using PlayerPrefs to store an integer from Random.seed to save the level and restore the integer from PlayerPrefs to Random.seed to restore the level. The code to save the seed....

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Does PlayerPrefs.Save() guarantee atomicity

If i do this: PlayerPrefs.SetString("X", "some string one"); PlayerPrefs.SetString("Y", "some string two"); PlayerPrefs.Save(); What kind of atomicity guarantees do I have? That is, assuming that my...

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What is the standard solution for preserving level data?

I've found different answers to how you might preserve data on gameobjects without resetting it when loading a new scene, such as DontDestroyOnLoad, PlayerPrefs, LoadLevelAdditive or even just using...

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[SOLVED!] PlayerPrefabs SetFloat and GetFloat is not working

In this code PlayerPrefabs.Setflaot and is PlayerPrefabs.GetFloat not working: using UnityEngine; using System.Collections; using UnityEngine.Audio; public class AudioMix : MonoBehaviour { public...

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Change the text of a UI button on clicking it?

When i click my ui button it changes the text once. then my script wont change the text back when clicked again. Ive tried about everything i can think of so asking for help here. guessing im overtired...

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In Game Graphics/Resolution Options

I'd like to have a graphics settings menu in my game where the resolution the game starts in can be set. This gets saved in PlayerPrefs. The problem is, the setting names are things like "Screenmanager...

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I cannot store data into PlayerPrefs after a certain amount of data

I am currently using ArrayPrefs2 and I am saving about 256 times 256 times 6 Vector3 Values. Just to say there was talk about no limitations in PlayerPrefs but I will propably have to say that there is...

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need unity to connect with online admin panel and view credits,login system etc

Hello i would like to build a admin panel which will show user data like credits available to play in account , update credits,reset credits etc. how can i make unity 3d store game data on website. i.e...

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Set the username with an inputfield ?

Hi guys, i'm new around unity/c#, and i'm trying to make an online leaderboard for a flappy bird like game,i followed Sebastian Lague's Dreamlo tutorial,and from the looks of it, i need a username,and...

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Get String Not Allowed To Be Called from Mono Behaviour Constructor

What does this even mean and how can it be fixed? We need to be able to set a string into player prefs for users to use their own serial port configuration? GetString is not allowed to be called from a...

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A distinction of what PlayerPrefs is

From what I understand, a "PlayerPref" is supposed to save data relevant to the player. However, I'm somewhat confused by the name. Is it supposed to save the player's *system preferences*, or is it...

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Highscore Not Updating Upon Death

Okay, I wrote this last night, and it worked then. It no longer does today. The only things I changed were adding a Quit Game button upon death. Code: public class SetHighScore : MonoBehaviour { public...

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how to Save all Application Data after quit and restore them

Hello Unity Community, I've made a kind of application for Android and, i didn't care of any Save system. My application is totaly working while i don't close it, but, of course, after closing it, my...

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How do i imports my variable to another variable and save it with PlayerPrefs?

I have a variable called 'Timer' and the timer goes down each section. I want to also take the time to another script wich will save when the character goes on the trigger. Like this: public float...

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Help making a high score with player prefs/displaying it

I have to make a high score display on the game over and menu scene, Right now I have just once you die, it displayes the score you had gotten from that run and then it deletes it (I assume because the...

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How to make a sensitivity slider?

So I want to make a sensitivity slider, my game is an FPS so it needs to be for first person controller and I was it it accommodate both X and Y sensitivity in the same slider. I want the slider on the...

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