Hey guys, i started to work on a simple game yesterday, and it's almost done, but i wanted to implement a Shop for the Player to buy things. I already made a system to store how many points the Player has, but i don't know **how** to save a float after the game is closed, and then restore it once it opens. I've been reading a little, and i discovered that there is one way, and you gotta use **PlayerPrefs**, but i never used it, and i didn't get what am i supposed to do and how. Could someone explain to me how would i use PlayerPrefs to save a variable once the game is closed, and then restore it once it is opened again?
**Thank you kindly =]**
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