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High-score Saving Issue

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I want to implement a high score system in my dodge game, but I can't seem to make it work. Currently, I have a score, which starts from 500,000 and gets down 150 points per seconds. This works, although when I die it still goes on, which I need to fix. I have a second kmHighscore Text, and I want it to show the highscore. Right now it shows the exact score on which I died(for example 450,875), but when I restart the game I can't seem to make it be saved. I tried with PlayerPrefs, but I am not sure how to apply it in my code. I want it to represent the lowest, in this case as it starts from 500,000, score ever achieved. Just to note: Both kmScore and kmHighscore are just numbers, I don't have text before the score or the highscore in the Unity window. Any help will be appreciated! using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class GameOver : MonoBehaviour { public GameObject gameOverScreen; public Text kmScore; public Text kmHighscore; float savedScore; bool gameOver; private float score = 500000; void Start () { FindObjectOfType().OnPlayerDeath += OnGameOver; } public void Update () { kmScore.text = GetScore().ToString("F0"); if (gameOver) { if (Input.GetKeyDown (KeyCode.Space)) { SceneManager.LoadScene(1); } } } float GetScore() { return score - (float)Time.timeSinceLevelLoad * 150; } void OnGameOver() { gameOverScreen.SetActive (true); kmHighscore.text = GetScore().ToString("F0"); } }

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