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Help with Load function on Button press

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Hello everybody, i've got a little problem with my save and load function for my 2D android game. So in my game when the player hits a checkpoint the scene and the position of my player should be saved. Now i want a "Continue"-Button in the main menu so when you press it the scene and position of my player get loaded. The problem is i've tried a few things but the position of my player won't get loaded the scene works with no problem. So here is my PlayerController Script snippet : // Check if the Player enters a Checkpoint & Save position and Scene void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Checkpoint") { theLevelManager.SaveGame (); respawnPoint = other.transform.position; } And here is my LevelManager Script snippet : public void SaveGame () { PlayerPrefs.SetInt ("Level", SceneManager.GetActiveScene ().buildIndex); PlayerPrefs.SetFloat ("PlayerX", thePlayer.transform.position.x); PlayerPrefs.SetFloat ("PlayerY", thePlayer.transform.position.y); PlayerPrefs.SetFloat ("PlayerZ", thePlayer.transform.position.z); PlayerPrefs.Save (); print ("Game Saved"); } public void LoadGame () { SceneManager.LoadScene (PlayerPrefs.GetInt ("Level")); transform.position = new Vector3 (PlayerPrefs.GetFloat("PlayerX"), PlayerPrefs.GetFloat("PlayerY"), PlayerPrefs.GetFloat("PlayerZ")); print ("Game Loaded"); } The PlayerController Script is attached to the player and the LevelManager Script is attached to an Empty GameObject called LevelManager. I hope you could point me my mistake out or could explain to me where the problem is 'cause i think i'm overthinking everything a little bit at the moment. Thank you in advance and for helping me.

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